AI Insights · Timothy · January 2022
Top 5 Casual Games on Android in Oman for Q4 2021
Discover the performance trends of the top 5 casual games on the Android platform in Oman during Q4 2021, including metrics on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 casual games on the Android platform in Oman demonstrated various trends in downloads, revenue, and active users. Below, we explore the performance of each game based on data from Sensor Tower.
Subway Surfers from SYBO Games saw fluctuating weekly revenue, peaking at approximately $92 in the first week of November and experiencing a low of $18 towards the end of December. Weekly downloads started strong with around 4.7K in late September but gradually declined to about 2.3K by the end of December. Active users also saw a decrease from 81.5K in late September to around 65.1K by the end of the quarter.
Ludo STAR: Online Dice Game by Gameberry Labs maintained a relatively stable weekly revenue, ranging from $1.1K to $1.6K throughout the quarter. Downloads showed a downward trend, starting at 3.6K in late September and dropping to 1.7K by the end of December. Active users remained consistent, with minor fluctuations between 33.4K and 37.8K.
Fishdom from Playrix experienced a notable increase in weekly revenue, peaking at $888 in the week of December 20. Downloads varied, reaching their highest at around 3K in mid-October and their lowest at 995 towards the end of September. Active users showed a steady increase, rising from 4.3K in late September to 5.1K by the end of December.
Bubble Shooter - Classic Pop by Bubble Shooter saw a significant increase in weekly revenue, peaking at $217 in late November. Downloads fluctuated, with a high of about 2.9K in late September and a low of 1.2K in early November. Active users remained relatively stable, averaging around 31K to 36K throughout the quarter.
Emoji Puzzle! by Supersonic Studios LTD had no reported revenue during the quarter. Downloads saw a decline from approximately 4.3K in late September to around 1K in early November, before slightly recovering to about 2K by the end of December. Active users decreased from 14.1K in late September to around 10K by the end of December.
For more detailed insights and data, visit Sensor Tower.